RS-369Official server
[EU] Facepunch 10
Online 79.137.98.5:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 2% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 23h. The force wipe · high confidence
Coming wipes
- T− 22d 23hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 345, 45 hours in, with 75 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW12d ago | 345+75 queue | – | running | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is [EU] Facepunch 10?
[EU] Facepunch 10 is showing 49 players on 350 slots right now. A seven-day average of 58 players was reached, peaking at 211. Over the last 48 hours, the peak hour was 18:00 UTC, with an average of 69 players.
What is the ranking of [EU] Facepunch 10?
The last seven days of player hours place [EU] Facepunch 10 at #369, in the top 2% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry [EU] Facepunch 10?
These Top Rust Servers lists count [EU] Facepunch 10 among their servers: Rust tutorial servers, Best EU Rust servers, Top ranked Rust servers and Top vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 50+ on average; Boxes: Official only.
What is the meaning of the tags on [EU] Facepunch 10?
Published by [EU] Facepunch 10 for the game's server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, as in Rust; mp350 (Max players): There are 350 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes apply here, following Facepunch's force wipe schedule; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^t (Tutorial on): This server offers Facepunch's tutorial for newcomers; sc2 (Custom tag): A non-standard tag, added by the owner or a plugin. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Who is behind [EU] Facepunch 10?
[EU] Facepunch 10 and 124 other servers we track all publish a playrust.com hostname, which points to the same operator.
Rules, settings, and map
What is the map on [EU] Facepunch 10?
The map on [EU] Facepunch 10 is procedural, size 4,500, seed 1657792098, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
Which settings and rules apply on [EU] Facepunch 10?
No gather rate is given in the name [EU] Facepunch 10. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. You can find it under the Official tab in game. It claims vanilla status: no altered rates, kits or rules; this is the game as Facepunch ships it. The server runs with VAC on.
Server details
What is the Rust version on [EU] Facepunch 10?
[EU] Facepunch 10 uses Rust network protocol 2634 and build 167781 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the performance like on [EU] Facepunch 10?
The last 48 hours saw it average 169 server fps, never going under 131. Its entity count reached 216,453, including buildings, deployables and all other objects. At its highest, it consumed 7,710 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
Where can [EU] Facepunch 10 be found?
The name of [EU] Facepunch 10 points to Europe, though no region tag is published. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 79.137.98.5:28015.
How reliable is [EU] Facepunch 10?
The server [EU] Facepunch 10 is currently online. The uptime it gives suggests a restart around 7 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe details
What can you expect on wipe day on [EU] Facepunch 10?
The average busiest count over recent wipes is 345 players. On the latest wipe, 75 more waited in the queue as the crowd peaked 45 hours after the wipe.
On what schedule does [EU] Facepunch 10 wipe?
A single monthly wipe, the force wipe, is all [EU] Facepunch 10 does. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. The world it is running now dates from 12 days 1 hours ago. Monthly wipes are declared in its tags.
How to join
What are the steps to join [EU] Facepunch 10?
To connect, start Rust, hit F1, and enter client.connect 79.137.98.5:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.
