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Live Servers11,451 Players33,689 Populated3,044 Fresh wipes · 3h66 Scanevery 5 min

RS-14140Vanilla server

test 290011

Online EA 82.21.2.4:4110 checked 7m ago

solo weekly wipes vanillaoxide
Connect
Players now
0/ 3
0% full
7-day average
0
peak 1
Rank
#14,140
top 63% · #479 in EA
Last wipe
4d ago
weekly schedule
Next wipe
T− 2d 2h
Fri 16 Oct, 08:24 UTC
Light curve

Players

AveragePeak
00.250.50.75116:0018:0021:0023:0002:0004:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040016:0018:0021:0023:0002:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 63% of all ranked servers, top 91% in EA, and #195 of the solo servers (top 88%). Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Friday 16 October, 08:24 UTC, in 2d 2h. Its weekly schedule tag · low confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. T− 2d 2hFri 16 Oct, 08:24 UTC
  2. T− 9d 2hFri 23 Oct, 08:24 UTC
  3. T− 16d 2hFri 30 Oct, 08:24 UTC
  4. T− 22d 12hThu 5 Nov, 19:00 UTCFW
  5. T− 23d 2hFri 6 Nov, 08:24 UTC
  6. T− 30d 2hFri 13 Nov, 08:24 UTC
  7. T− 37d 2hFri 20 Nov, 08:24 UTC
  8. T− 44d 2hFri 27 Nov, 08:24 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 08:24 UTC4d ago 1 – running 0
Fri 2 Oct, 04:43 UTC12d ago 1 held half 7.2 days 0
Fri 25 Sep, 06:28 UTC18d ago 1 held half 6.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on test 290011?

On 3 slots, test 290011 has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 1. At 16:00 UTC it was busiest in the last 48 hours, averaging 0 players.

What is the ranking of test 290011?

In Asia, test 290011 is #479 on seven-day player hours, with #14,140 overall and a top 63% position among ranked servers. It is #195 among solo servers.

Tags and filters

Where does test 290011 show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count test 290011 among their servers: Best Rust community servers, Solo Rust servers, ranked live and Top vanilla Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Solo; Wipe schedule: Weekly; Last wipe: In the last week.

What is the meaning of the tags on test 290011?

The game's server browser reads the tags that test 290011 publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp3 (Max players): Player slots: 3; ts1 (Group limit): The team limit is 1; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^w (Weekly): A weekly wipe; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^o (Oxide): This server uses Oxide (uMod) for plugins; EA (East Asia): The server browser puts it in East Asia. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What map is used on test 290011?

A procedural map of size 3,500 with seed 1337, created by the game, is in use on test 290011. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. You will see the map name as Custom Map.

What does test 290011 run for rules and settings?

No gather rate is given in the name test 290011. Only solo play is permitted. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. Oxide plugins are loaded. The label vanilla is used: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. VAC anti-cheat is active.

Server info

What Rust version is test 290011 on?

On Linux, test 290011 operates Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

What is the performance like on test 290011?

Over the last two days, it ran at an average of 183 server fps, minimum 132. Its entity count reached 76,735, including buildings, deployables and all other objects. Its memory use reached 2,208 MB at most. Players feel lag when fps drops and entities increase.

What is the server location for test 290011?

Its EA tag is how test 290011 lists itself in Asia. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 82.21.2.4:4110.

How reliable is test 290011?

Right now, test 290011 is up and running. The uptime it gives suggests a restart around 9 hours ago. It spent 9 of the last 168 hours online across 7 days, giving 5% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe cycle

What can you expect on wipe day on test 290011?

Across recent wipes, the busiest times averaged 1 players. The peak of the latest wipe came 0 hours after it began. The crowd kept above half its peak until the next wipe in 100% of recent wipes.

On what schedule does test 290011 wipe?

Since too few wipes are on file to confirm the schedule for test 290011, the prediction is based on its tag. The upcoming wipe is set for Friday 16 October at 08:24 UTC. The world it is running now dates from 4 days 21 hours ago. The tags show a wipe schedule of one week.

Joining the server

How can I connect to test 290011?

To connect, start Rust, hit F1, and enter client.connect 82.21.2.4:4110. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2634,^w,^v,EA,gmrust,cs167781,ts1,^o

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp3
Max players Player slots: 3.
ts1
Group limit The team limit is 1.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build The game build is 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Wipe schedule

^w
Weekly A weekly wipe.

Difficulty

^v
Vanilla Vanilla: no rate changes, no kits, no rule changes from Facepunch's version.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.

Region

EA
East Asia The server browser puts it in East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.