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Live Servers11,677 Players79,176 Populated4,052 Fresh wipes · 3h175 Scanevery 5 min

RS-13890Community server

[Local] Build & Practice Server

Offline 133.201.143.224:28015 checked 10d ago

Connect
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,890
top 61%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.4 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:00 UTC FW12d ago 1 – running 0
Thu 17 Sep, 10:05 UTC27d ago 1 halved by day 1 14.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is [Local] Build & Practice Server?

Currently, [Local] Build & Practice Server is offline; the last sighting was 10 days 7 hours ago.

What is the ranking of [Local] Build & Practice Server?

The last seven days of player hours place [Local] Build & Practice Server at #13,890, in the top 61% of ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry [Local] Build & Practice Server?

These Top Rust Servers lists count [Local] Build & Practice Server among their servers: Best Rust build servers and Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on [Local] Build & Practice Server?

gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): It has 1 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166494 (Build): Running game build 166494; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank are the tags [Local] Build & Practice Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What is the map on [Local] Build & Practice Server?

A procedural map, created by the game, is in use on [Local] Build & Practice Server.

Which settings and rules apply on [Local] Build & Practice Server?

No gather rate is given in the name [Local] Build & Practice Server. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.

Server details

What Rust version is [Local] Build & Practice Server on?

[Local] Build & Practice Server uses Rust network protocol 2634 and build 166494 with Windows as its system. The protocol must match for you to join; Steam will update your game.

What is the location of [Local] Build & Practice Server?

There is no region published by [Local] Build & Practice Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 133.201.143.224:28015.

What is the uptime of [Local] Build & Practice Server?

The server [Local] Build & Practice Server is down at the moment, with its last appearance 10 days 7 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 17 September 2026.

Wipe cycle

What can you expect on wipe day on [Local] Build & Practice Server?

The average busiest count over recent wipes is 1 players. The latest wipe saw its highest player count 0 hours in. Half the peak was held until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 1.

When does [Local] Build & Practice Server wipe?

The record holds too few wipes to determine [Local] Build & Practice Server's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 19 hours ago.

How to join

What is the process to join [Local] Build & Practice Server?

Use the console: open Rust, press F1, and type client.connect 133.201.143.224:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp1
Max players It has 1 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166494
Build Running game build 166494.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.