Top Rust ServersObservatory · live
Live Servers11,677 Players66,366 Populated3,819 Fresh wipes · 3h165 Scanevery 5 min

RS-10814Community server

Creative / Build

Offline 151.177.8.19:28015 checked 51m ago

Connect
Players now
0/ 3
0% full
7-day average
0
peak 2
Rank
#10,814
top 49%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.250.50.75122:0015:0016:0017:0018:0019:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040022:0015:0016:0017:0018:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct5 Oct11 Oct14 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 18:57 UTC2d ago 2 – running 0
Sun 11 Oct, 18:36 UTC3d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on Creative / Build?

Currently, Creative / Build is offline; the last sighting was 51 minutes ago. Over seven days it averaged 0, and the highest point was 2. At 15:00 UTC it was busiest in the last 48 hours, averaging 1 players.

What is the ranking of Creative / Build?

On player hours across seven days, Creative / Build is #10,814, inside the top 49% of all ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry Creative / Build?

On these Top Rust Servers lists you will find Creative / Build: Best Rust build servers, Best Rust community servers and Rust creative and build servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the tags on Creative / Build?

The game's server browser reads the tags that Creative / Build publishes: gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): It has 3 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

Which map is running on Creative / Build?

The map on Creative / Build is procedural, size 3,800, seed 851406787, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

Which settings and rules apply on Creative / Build?

The name Creative / Build does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.

About the server

What is the Rust version on Creative / Build?

Rust network protocol 2634 and build 167781 is what Creative / Build runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does Creative / Build perform?

Over the last two days, it ran at an average of 243 server fps, minimum 240. Its entity count reached 82,037, including buildings, deployables and all other objects. At its highest, it consumed 1,560 MB of memory. A climbing entity count and low fps are the source of the lag players feel.

Where can Creative / Build be found?

A region is not published by Creative / Build. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 151.177.8.19:28015 is its address.

How reliable is Creative / Build?

Creative / Build is offline now; the last time it was seen was 51 minutes ago. Going by its reported uptime, it restarted about 3 hours ago. It spent 7 of the last 168 hours online across 7 days, giving 4% uptime. It was first observed by Top Rust Servers on 27 September 2026.

Wipe cycle

What happens on wipe day on Creative / Build?

Across recent wipes, the busiest times averaged 2 players. 1 hours after the latest wipe, the crowd hit its peak.

How often does Creative / Build wipe?

Not enough wipe data exists yet to identify the rhythm of Creative / Build. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 2 days 2 hours ago.

How to join

What is the process to join Creative / Build?

To connect, start Rust, hit F1, and enter client.connect 151.177.8.19:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp3
Max players It has 3 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.