RS-14547Community server
Creative / Build
Offline 151.203.110.176:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Creative / Build?
Creative / Build is offline at this moment; the last signal was 15 days 12 hours ago.
Where does Creative / Build sit in the rankings?
Ranked #14,547 on seven-day player hours, Creative / Build is in the top 61% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Creative / Build?
These Top Rust Servers lists count Creative / Build among their servers: Best Rust build servers, Best Rust community servers and Rust creative and build servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Creative / Build?
gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): It has 1 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set are the tags Creative / Build publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on Creative / Build?
A procedural map, created by the game, is in use on Creative / Build.
What settings and rules does Creative / Build use?
You will not find a gather rate in the name Creative / Build. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is Creative / Build on?
Rust network protocol 2633 and build 165217 is what Creative / Build runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
Where can Creative / Build be found?
There is no region published by Creative / Build. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 151.203.110.176:28015.
How reliable is Creative / Build?
Creative / Build is offline now; the last time it was seen was 15 days 12 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 15 September 2026.
Wipe schedule
When does Creative / Build wipe?
The record holds too few wipes to determine Creative / Build's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 32 days 13 hours ago.
Connection
What is the process to join Creative / Build?
To connect manually, open the console with F1 and type client.connect 151.203.110.176:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.