RS-13319Community server
Creative / Build
Offline 190.20.251.98:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Creative / Build?
Currently, Creative / Build is offline; the last sighting was 24 days 18 hours ago.
How is Creative / Build ranked?
On player hours across seven days, Creative / Build is #13,319, inside the top – of all ranked servers.
Tags and filters
Where does Creative / Build show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Creative / Build: Best Rust build servers, Best Rust community servers and Rust creative and build servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Creative / Build?
The game's server browser reads the tags that Creative / Build publishes: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): It has 1 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on Creative / Build?
Creative / Build uses a procedural map, which the game generates.
Which settings and rules apply on Creative / Build?
You will not find a gather rate in the name Creative / Build. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. The server runs with VAC on.
Server details
What is the Rust version on Creative / Build?
On Windows, Creative / Build operates Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.
Where can Creative / Build be found?
There is no region published by Creative / Build. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 190.20.251.98:28015.
How reliable is Creative / Build?
The server Creative / Build is down at the moment, with its last appearance 24 days 18 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 20 September 2026.
Wipe cycle
On what schedule does Creative / Build wipe?
The record holds too few wipes to determine Creative / Build's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 30 days 20 hours ago.
How to join
What is the process to join Creative / Build?
To connect, start Rust, hit F1, and enter client.connect 190.20.251.98:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.