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Live Servers11,697 Players85,585 Populated4,172 Fresh wipes · 3h164 Scanevery 5 min

RS-3004Modded server

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]

Online 195.60.166.227:30015 checked 7m ago

10x weekly wipes moddedcarbonpve
Connect
Players now
2/ 101
2% full
7-day average
1
peak 5
Rank
#3,004
top 14%
Last wipe
5d ago
weekly schedule
Next wipe
T− 1d 20h
Fri 16 Oct, 13:50 UTC
Light curve

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

fixed weekdays

Next wipe Friday 16 October, 13:50 UTC, in 1d 20h. Every Friday at 13:50 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. T− 1d 20hFri 16 Oct, 13:50 UTC
  2. T− 8d 20hFri 23 Oct, 13:50 UTC
  3. T− 15d 20hFri 30 Oct, 13:50 UTC
  4. T− 22d 1hThu 5 Nov, 19:00 UTCFW
  5. T− 22d 20hFri 6 Nov, 13:50 UTC
  6. T− 29d 20hFri 13 Nov, 13:50 UTC
  7. T− 36d 20hFri 20 Nov, 13:50 UTC
  8. T− 43d 20hFri 27 Nov, 13:50 UTC

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 13:50 UTC5d ago 5 – running 2
Thu 1 Oct, 18:00 UTC FW12d ago 7 halved by day 5 7.8 days 3
Fri 25 Sep, 15:12 UTC19d ago 8 halved by day 4 6.1 days 1
Fri 18 Sep, 14:02 UTC26d ago 7 halved by day 4 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is showing 2 players on 101 slots right now. Its seven-day average is 1 players, with a peak of 5. Over the last 48 hours, the peak hour was 19:00 UTC, with an average of 3 players.

Where does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?

The last seven days of player hours place RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] at #3,004, in the top 14% of ranked servers.

Tags and filters

Where does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] among their servers: Best 10x Rust servers, Top modded Rust servers, Top Rust PvE servers, Rust roleplay servers and Rust zombie servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

How should you read the tags on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

gmrust (Game mode): Standard survival, as in Rust; mp101 (Max players): Player slots: 101; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Game build: 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^w (Weekly): A weekly wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): In this PvE server, the world provides the danger, not other players; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): This server uses Carbon for plugins are the tags RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What map is used on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

The map on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is procedural, size 4,500, seed 1979602928, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. You will see the map name as fantomasx.

Which settings and rules apply on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

The name RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] includes a 10x gather rate. Groups use the default maximum of 8 players. You play roleplay, roleplay rules, jobs and towns. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. The server runs with VAC on.

About the server

What is the Rust version on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] uses Rust network protocol 2634 and build 167781 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the performance like on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Its average server fps over the last 48 hours was 58, with a low of 45. The maximum entities it carried was 142,704, covering buildings, deployables and the rest. Its memory use reached 4,718 MB at most. Players feel lag when fps drops and entities increase.

What is the server location for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

No region is published by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 195.60.166.227:30015.

What is the uptime of RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is online at the moment. The uptime it gives suggests a restart around 6 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe schedule

What can you expect on wipe day on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Recent wipes saw an average peak of 7 players at their busiest. The latest wipe saw its highest player count 3 hours in. Half the peak was held until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 4.

On what schedule does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] wipe?

Wipes on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] occur every Friday at 13:50 UTC. The upcoming wipe is set for Friday 16 October at 13:50 UTC. The present world has been live since 5 days 3 hours ago. Its tags carry a wipe schedule set to weekly.

How to join

How can I connect to RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

To connect manually, open the console with F1 and type client.connect 195.60.166.227:30015. Or click Launch Rust on this page to open Rust through Steam and connect directly. You can find its website at https://rust-gaming-nation.com/.

Spectrum

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp101
Max players Player slots: 101.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build Game build: 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly A weekly wipe.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE In this PvE server, the world provides the danger, not other players.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.