RS-14109Community server
Local Build
Offline 46.191.190.67:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Local Build?
Currently, Local Build is offline; the last sighting was 12 days 16 hours ago.
How is Local Build ranked?
On player hours across seven days, Local Build is #14,109, inside the top 60% of all ranked servers.
Server tags and lists
Where does Local Build appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Local Build among their servers: Best Rust build servers and Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Build?
The game's server browser reads the tags that Local Build publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on Local Build?
A procedural map, created by the game, is in use on Local Build.
What settings and rules does Local Build use?
No gather rate is given in the name Local Build. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. A community server, it is found under the Community tab. The server runs with VAC off.
About the server
What Rust version is Local Build on?
Rust network protocol 2633 and build 165217 is what Local Build runs, on Linux. The protocol must match for you to join; Steam will update your game.
What is the server location for Local Build?
A region is not published by Local Build. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 46.191.190.67:28015 is its address.
What is the uptime of Local Build?
The server Local Build is down at the moment, with its last appearance 12 days 16 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 1 October 2026.
Wipe cycle
How often does Local Build wipe?
Not enough wipe data exists yet to identify the rhythm of Local Build. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 14 days 6 hours ago.
Joining the server
What are the steps to join Local Build?
To connect manually, open the console with F1 and type client.connect 46.191.190.67:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.