RS-14109Community server
Local Build
Offline 94.41.131.16:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Local Build?
Local Build is offline at this moment; the last signal was 12 days 6 hours ago.
Where does Local Build sit in the rankings?
Ranked #14,109 on seven-day player hours, Local Build is in the top 60% of all ranked servers.
Tags, lists, and filters
Where does Local Build show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Local Build among their servers: Best Rust build servers and Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Local Build?
The game's server browser reads the tags that Local Build publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): Running game build 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on Local Build?
Local Build uses a procedural map, which the game generates.
Which settings and rules apply on Local Build?
No gather rate is given in the name Local Build. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser shows it under Community. The server runs with VAC off.
About the server
What version is Local Build running?
Local Build uses Rust network protocol 2633 and build 165217 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
Where can Local Build be found?
A region is not published by Local Build. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 94.41.131.16:28015.
How reliable is Local Build?
Currently offline is Local Build, last seen 12 days 6 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 1 October 2026.
Wipe details
How often does Local Build wipe?
Too few wipes are recorded for Local Build to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 13 days 21 hours ago.
Joining the server
What are the steps to join Local Build?
To connect manually, open the console with F1 and type client.connect 94.41.131.16:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.