RS-13777Community server
Local Build
Offline 94.41.166.47:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Local Build?
Local Build is offline at this moment; the last signal was 7 days 10 hours ago. Over seven days it averaged 1, and the highest point was 1.
What is the ranking of Local Build?
On player hours across seven days, Local Build is #13,777, inside the top 61% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Local Build?
These Top Rust Servers lists count Local Build among their servers: Best Rust build servers and Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Local Build?
Published by Local Build for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on Local Build?
Local Build uses a procedural map, which the game generates.
What settings and rules does Local Build use?
You will not find a gather rate in the name Local Build. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser shows it under Community. VAC anti-cheat is inactive.
Server details
What Rust version is Local Build on?
Rust network protocol 2634 and build 166652 is what Local Build runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Local Build?
A region is not published by Local Build. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 94.41.166.47:28015.
How reliable is Local Build?
Local Build is offline now; the last time it was seen was 7 days 10 hours ago. It spent 0 of the last 144 hours online across 6 days, giving 0% uptime. It was first observed by Top Rust Servers on 6 October 2026.
Wipe cycle
When does Local Build wipe?
Not enough wipe data exists yet to identify the rhythm of Local Build. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 11 days ago.
Connection
What is the process to join Local Build?
To connect manually, open the console with F1 and type client.connect 94.41.166.47:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.